3D MAX MODELING
Introduction
- Basic interface and layout study
- Basic and extended primitives
- Basic layout setting for Architects
Modeling
- Edit Poly Modeling
- Extrude
- Chamfer
- Cut and Slices
- Symmetry Mirror Modeling
- Designing a table and chair
- Designing a house using box
- Importing a plan from AutoCAD
- Making an interior space
- Doors and Windows
- AEC extended
- Modifiers
- Compound objects
- Connect
- Scatter
- Pro Boolean
- Loft
- Terrain
- Bend, Taper, Twist, Stretch, Skew
- FFD
- Lattice
- Lights
- Omni, Spot, Direct Lights
- Sky light
- Light effects
- Camera
Free and Target camera
Physical Camera
Texturing ) vray basics )
Diffuse and Bump Mapping
ink and paint
Environment and back ground images
Material library/Architectural Materials
Rendering ) vray basics )
Render Setup
Rendering images
VRay Image rendering
Global Illumination and HDRI rendering
Final project
Project Interior
Training Hours: 20 h
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Tag:3D MAX MODELING